Six months ago, a fan ** video **, assembled from fragments of the first three parts of Assassin’s Creed, came out. It was made so high quality that Ubisoft posted a link to it in its official news feed.

It is terrible to imagine how much time and time the author spent, combining animation, but still this cut makes one unpleasant fact obvious: the heroes of the three games are animated exactly the same. In your desire to https://royal-lama-casino.co.uk/ turn Assassin’s Creed into an annual Ubisoft game series, it seems, are too much to bend a stick ..

The authors themselves, however, do not think so clearly: in November Assassin’s Creed: Revelations, where we will play for Desmond for the fourth time, in the third – for Ezio and the second – for Altair. To figure out how much you can work with the same heroes, "Gambling.ru "talked with key members of the team creating Assassin’s Creed.

The brotherhood of the Assassins spread the network around the world, so even in the alien and distant Constantinople, Ezio will find many friends and assistants.

“Gambling.RU ": Why did you decide to release the next part of Assassin’s Creed already in 2011 and even combine the adventures of all the main characters of the series? Why did not want to imagine a new setting and new characters? We are sure that many would like Assassin’s Creed in medieval Japan or in any other colorful period.

Alehandro Amancio, Head of Development: The plot and gameplay of our games are planned for several years to come. We started the development of Assassin’s Creed: Revelations at the same time Assassin’s Creed 2 And Brotherhood. This is the last battle of Ezio, the final of his story, and previous games led us to this key moment in the life of the character.

Revelations will be covered with a tangle of confusing fates Desmond, Ezio and Altair, will reveal the secrets of the first civilization, show how tight the threads of the fate of the heroes are intertwined, and complete their stories. To understand the plot of the entire series, this game is absolutely necessary.

“Gambling.RU ": Why did you remember again about Altair? After all, so much time has passed ..

Alehandro Amansio: We included Altair in the plot of Assassin’s Creed: Revelations for two reasons. Firstly, we want to draw parallels between Altair's life as a mentor (the highest title among the Assassins) and Ezio's attempts to restrain his power in the order. Both stories talk about the same thing – about power, about the family, about fate.

Secondly, we love Altair no less than many fans of the series, and it always seemed to us that his story did not receive a worthy ending. Ezio is still in the center of the plot: in order to deal with the questions tormenting him, he goes to Masiaf (the fortress of the Assassins from the first part), where we see flashbacks with Altair in the title role. If you, like many fans of the series, dream of finding out what happened to him when he “looked for the last time” at the apple, as written on the last page of the Assassin Code, then you will soon receive an answer to this question.

The fortress of Assassinov Masiaf keeps many secrets, so Ezio strives here in search of answers to his questions. True, by his arrival the castle has already been captured by the Templars. How it happened, we will probably find out in the history of Altair.

“Gambling.Ru ": And Ezio? In Revelations, he is already middle -aged, and in those days he would be considered an old man. In the 16th century, few survived up to 52 years. Will its acrobatic techniques change? Will he become weaker?

Alehandro Amansio: Ezio really became older … but at the same time wiser and more dangerous. His armament, character and strategies that he uses – all indicates the maturity of the hero. I can’t tell about changes in acrobatics yet, but we always try to achieve the effect of immersion in the life of the assassin.

Take, for example, the eagle feeling of Ezio. This ability is a new version of the eagle vision from the previous parts. With his help, he quickly analyzes the environment and comes up with a suitable behavior strategy. Having focused on the character, the hero will be able to project the trajectory of his movement: where he was and where he will go further.

Also, with the help of an eagle feeling, you can, for example, find enemies in the crowd. Ezio will be able from afar “scan” the frequency of the heartbeat of each person in the group and find out which of them is internally prepared for battle. And during linear tasks, the eagle feeling will indicate the right path if you get stuck.

If we conquer parts of the city from the Templars and improve the den of the Assassins, then the novices and grateful locals will throw new cables through the streets, expanding the “transport system” available to you.

“Gambling.RU ": So, Ezio is still in the form! Seduction skills, he probably also did not lose heart?

Darbie McDevitt, screenwriter: Ezio is still devilishly charming! Yes, he really got old, and his views have changed. He tries to treat the feelings of others more carefully, and short intrigues are no longer interested in him. But he will meet Sofia, a woman who wants to conquer, but who simply can not succumb to his supernatural charm. To achieve its favor, he will have to make a lot of efforts.

“Gambling.RU ": So, with love, everything is clear, what about the war? How the combat system will change?

Alexander Brow, chief designer: The players will have new gadgets (hook and bombs) that they can use in battle as an additional weapon. Ezio will have two weapons selection menu. The player will be able to take the main (sword, dagger, secret blade) and additional (bombs, gun, throwing knives, etc.D.). And as in Brotherhouse, you can instantly change the tactics and move from the attack by the main weapon to the attack additional.

For Desmond, contact with the Assassins and the first civilization turned into serious problems. The poor fellow is completely confused in his subconscious and throughout the game will desperately try not to go crazy.

“Gambling.RU ": as far as we understand, now a system of manufacturing bombs will appear in the game. If you mix something completely hellish, you get a grenade with a combined effect, a completely new weapon … or the mixture will tear right in our hands?

Alehandro Amansio: Usually in games to create a rare item, you have to look for a given set of ingredients. In Assassin’s Creed: Revelations the opposite. Our system allows you to make something useful from any component parts. The experiment is the key to success, because sometimes errors can be useful.

The variety of bombs is carefully inscribed in the game: in fact, we allow the players to redraw the gameplay at their own discretion. If you like to play quietly and without noise, you can use the bombs-explosives to distract the attention of the guards and quietly creep past.

If you want to interfere with the pursuers, you will suit you a bomb that scatters “garlic”-something like small anti-tank hedgehogs. If someone steps on one, he will definitely not catch you up. The number of bombs, however, is limited. Each must be created from ingredients scattered throughout the game world. The most popular can be bought in shops or in the dens of assassins. Some can only be found in certain areas of the city or during the search of killed guards.

Everything is obvious here. You need gunpowder? Go to the arsenal. We need toxic mushrooms? Look in abandoned reservoirs. The best ingredients are more difficult to get, they can only be found in the most protected areas of Constantinople or completing contracts in other cities.

A serious assassin and a set of tools are serious. In Revelations, the arsenal Ezio will be significantly replenished. Even such a prototype of modern light-shum grenade will appear.

“Gambling.RU ": Will there be new gadgets" from Da Vinci "in the game? Please give a couple of examples.

Alehandro Amansio: Ezio will receive equipment from his Turkish colleagues, who will also teach the Italian hero new receptions. One of the novelties of the arsenal is a hook, a modification of a classic secret blade. He gives Ezio new opportunities both in battle and traveling around the city. The hook increases the already considerable mobility of the hero, accelerates its movement and allows you to move without stopping for a second.

This is a very dynamic and multifunctional gadget. With the help of a hook, Ezio will be able to move along numerous cables thrown through the streets of Constantinople, and almost instantly fall to anywhere in the city. As you pass, grateful residents will pull on new ropes between the roofs, and gradually the entire Constantinople will be visible to the network of “cable roads”.

In the direction of movement, you can jump from the cable at any moment and collapse on some observed guard. And – yes, on the narrow streets of Constantinople, the hook will completely replace the horse.

Assassin’s Creed: Brotherhouse praised, including for an outstanding multiplayer. In Revelations, developers also promise to improve it … True, to the question of exactly how to answer while answering.

“Gambling.ru ": as we understand, you are going to replace classic side tasks for random events. There will be no optional quests at all? And if they still remain, then what?

Falko Potker, mission designer: We do not want to remove the tasks ourselves. Our task is to add to them the context in the world of the game. A simple and exhaustive example: if you used to tell you that somewhere a cruel husband constantly beats his wife, now you can just go around the city and see an ugly scene with the participation of that very husband. Will have to decide whether to intervene or not.

“Gambling.RU ": Well, clear. Thanks for the interview and good luck with the game!

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